November 2001
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The FICS SR Team

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The FICS Academy

The FICS Chess Academy provides a medium for interaction between stronger players and those wishing to become stronger. Over the last few months, the Academy has concentrated its efforts on The FICS Chess Ladder. Volunteer members of the Ladder review games played by FICS users, providing useful advice on how weaker players can improve their chess skills.

Any FICS registered player can submit a game. A Ladder reviewer will receive the game and annotate it usually within 2 weeks. All annotated games are available on web.

The following game, played by a 1390 national ELO player and annotated by a 1850 national ELO player, shows the kind of insight provided by the Ladder reviewers. Player comments are shown in blue, annotator comments in black.

Almuradour - garlic
FICS - 25 august 2001
Caro-Kann, B12
notes by garlic and ElOso

1.e4 I've added quite a few comments to your game, and some general advice at the end. Also, I'm not a Caro Kann player and I don't own any books on it, so it might be that I think a move is dubious while it's normal theory. Still, I know why I would play my moves, and that's more important. I didn't use a computer to analyze (you can do that yourself), so there might be some tactical mistakes left. And lastly, if you or anyone else has comments on this analysis, don't hesitate to message ElOso. 1. ... c6 The Caro-Kann opening, I hope a solid defence for black. Yes, it is solid, that means that GMs seldom lose with it (but don't win often). I don't think it's the best for you, see the end. 2.d4 d5 3.e5 Bf5 The advance variation is good for me. I can develop the bishop and then push e6, for the other bishop. 4.Bd3 I think this move is pretty boring. White exchanges his good bishop for black's bad one (a bishop is theoretically "bad" if your pawns in the center are on the same colour) and also black is a bit cramped (white has more space) so that black wants some exchanges. White can't have much advantage after this. 4. ... Bxd3 5.Qxd3 e6 6.Nf3 Qa5+ 7.Nc3 Qa6 8.Qxa6 Nxa6 According to Pachman and Porreca this variation reduces white attacking chances. Is it true? I play it frequently. The queens are exchanged. Without a queen, it is harder to play a direct attack on the king. This is true for black as well, of course. The position becomes very quiet. 9.O-O O-O-O?! This move looks like a nice move for development, getting your king to safety, etc. But it doesn't seem to be connected with a specific goal. You should search for moves that do something specific. With the pawns in the center the way they are, you want to push yours on the queenside, and white wants to push his on the kingside, in theory (attack on the side the pawns point at). You also want to improve your knight on a6, and your other pieces need something to do. Without the queens, your king is quite safe without castling, and the rook on a8 might be useful there later. I suggest Nb4!? to make use of the weak point on c2, push ...c5 later so the knight can go to c6. The bishop is useful on f8 to support pawn c5 and to cover d6 in case of Nb5-d6; (see the variations). 9...Nb4 10.Ne1 What else? 10...c5 11.a3 Nc6 12.dxc5 The pawn couldn't be covered twice 12...Bxc5 13.Nd3 Hoping to chase Bc5 away and make f4 possible 13...Bd4! 14.Bf4 Bxc3 15.bxc3 Nge7 Black knights have some good squares, and black can put his rooks on the c file to attack the weak white a-pawns. 10.Bg5 Be7 So the knight can be developed. 11.Bxe7 Nxe7 12.Ng5 Rdf8 13.f4 h6 14.Nf3 Nf5 In the last few moves white has managed to play f4, but your knight on f5 is very strong. He would like to play g4, but then Ne3 forks two pawns and a rook. 15.Rae1 looks like the best move, but then black plays 15...h5! stoppin g4 again. And on 16.h3, h4! would follow. If white wants to play g4, he has to go for a long series of moves - Rae1, g3, Kg2, h3, g4, in the meantime doing something about your threats, and at the end black has the h-line if you played ...h5. But it's hard to find another plan for white. White decides to just block your Nb4 and doesn't know what to do, it seems. 15.a3 Nc7 This knight must work ! 16.Rf2 My opponent wants to play Raf1. But I see the defenceless d4 pawn. I don't think he wanted to play Raf1, since that is useless with the closed f file. He wanted to play g4, the fork is gone now, g4 Ne3 h3. You could have played h5 to prevent this plan. 16...Nb5?! 17.Re1?? I have no idea what he wanted with this, it gives away a pawn. 17.Nxb5 cxb5 18.g4 Ne3 19.h3 Kd7 To get the rook to c8 20.Nh4! White continues with his plan of f5 20...Rc8 21.c3! This blocks black's counterplay for the time being 21...g6 22.Re1 Nc4 23.f5 gxf5 24.gxf5 Rhg8+ 25.Kh2 exf5 26.Nxf5 Rg6 27.Nd6!? Nxd6 28.exd6 Rxd6 29.Rxf7+ Kc6 30.Ree7 And black is in trouble. 17. ... Nbxd4 18.g4 Now g4 does nothing special. 18. ... Nxf3+ 19.Rxf3 Nd4 20.Rf2 f6 Nice idea, although white could prevent the open f file for a while with Raf1 - but then black would just play Kd7-e7 before opening it. 21.Rd1 fxe5 22.fxe5 Rxf2 23.Kxf2 Rf8+ Now black has the f file, he should be winning. 24.Ke3?? Here I wanted to play 24. ... Nxc2+, but then I was afraid of losing the knight. I didn't see 24...c5. Indeed c5 is nice because of the threat Rf3+, because it keeps the knight on its strong point, and because it threatens Nc6 and then d4 or Nxe5. However, you did see Nxc2+, sure, if you lose the knight it's bad, but if you don't then you're two pawns up and therefore winning! You can look at the lines yourself, the knight can't be won because Rf2 will be played if the king goes that way, and it's very strong. The ?? is because you lose your knight to a simple pin, even though you win his knight - for a pawn, so now it's equal again. 24...Nf3 25.Rf1 d4+ 26.Ke2 dxc3 27.bxc3 Nd4+ I believed this was the only solution... You could have played something like 27. ... Rf7 threatening Nxe5 28.Rxf3 Rxf3 29.Kxf3 but then white's king is on f3, not f1. That can make a big difference. It is irritating that his structure is repaired, but you could have broken it up again (see later). Nd4+ is ok. cxd4 Rxf1 29.Kxf1 Kd7 (see diagram)
Position after 29. ... Kd7
My great weakness: Pawns structure! I often play this kind of endgame, and I often lose! What is the correct strategy in this position? To make a draw, you must keep his king away. You can't do that by passively staying in the back and hope he doesn't get in, because he will. You must try to get your pawns forward where you are strong, so that his king has to stay behind to guard them. You have 3 vs 2 pawns on the queenside, so you could have attacked there. 29. ... c5! does that, and also, if he takes, your king is close enough to take it back, and his pawns are bad again. I won't look at that, I think 29...c5 30.dxc5 must be at least a draw for you, he must try 30. c3 b5! Preventing white's a4, and taking more space. White still can't take on c5, so he brings his king closer. 31.Ke2 c4! The breakthrough is setup. After this you play ...a5, and then white's king can never go past the 4th rank, since then you play ...b4, and one of your pawns promotes (cxb4 c3!). That is an important theme: if your pawns are far enough, you can sacrifice one or two to promote another. For the same reason, black can't go to the other side since then d5! will follow, and white's d or e pawn promotes. So this should be a draw. 30.Ke2 b6 31.a4 c5 32.c3 a5 33.Kd3 g5 34.Kc4 cxd4 35.cxd4 Kc6 These last moves didn't do much for you. White is now winning since he can move his d-pawn. First he has to make you move away - but he has one tempo left with his h pawn! He can waste some time and you must move your king. You could have played ...g6 first so you could have done ...g5 now, but i'm not sure it would have helped. 36.h3 Kc7 37.Kb5? This is wrong. White wins with d5! 37.d5 exd5+ Black must take. (37. ... Kd7? This is wrong, since white can now play d6, and your king is tied to the d-pawn. White can go win the b6 pawn, then the a5 pawn. You can try to keep his king out of there, but that's not possible since you can't go to c7. 38.d6 Kc6 As long as black can go to c6 when white is on c4, the white king stays away. But black must stay on b7 or d7 then to be able to get to c6, so he must move kc6-d7-c6-d7-c6 or something like that. But white can walk a triangle so he can enter c4 at the right moment! 39.Kd4 Kd7 40.Kc3! black would like to go to c7 now, but he can't 40...Kc6 41.Kc4! Kb7 tries to defend to b6 pawn 42.Kb5 Ka7 43.d7 and white wins. If black leaves the b6 pawn, white also wins easily.) 38.Kxd5 Kd7 39.e6+ Ke7 40.Kc6! {black quietly mops up the queenside pawns first while black is in the centre. 40...Kxe6 41.Kxb6 Kd6 42.Kxa5 Kc5 43.Ka6 Kc6 44.a5 Kc7 45.Kb5 Kb7 46.Kc5 and now the kingside pawns, black can never stop both those pawns 46...Ka6 47.Kd5 Kxa5 48.Ke6 Kb5 49.Kf6 Kc5 50.Kg6 Kd5 51.Kxh6 Ke5 52.Kxg5 white wins. 37. ... Kb7 38.d5??Suddenly black is winning!! After the better Kc4 Kc6 white has no tempo winning moves and black might hope for a draw. Now all is different - if black simply takes on d5, white's king can go nowhere, so he has to move pawns. Even when black's king is gone, white can only move to a6 or b6 - and then pawn d5 simply queens! 38...Kc7?? My intention was to defend the e6 pawn. Where is the error? You can't defend it anymore, and white takes it on the next move. Now black is lost. 38...exd5 39.e6 Kc7 40.e7 Kd7 41.Kxb6 d4 and black wins. 39.dxe6 Kd8 40.Kxb6 Ke7 41.Kxa5 Kxe6 42.Kb6 1-0

Now for some general comments. The game got off to a very quiet start, after some fifteen moves there had been no real confrontation, only quiet development moves and piece exchanges. Neither player seemed to know what to do. Then there was a short phase of about 10 moves of tactics - and with some big errors by both players. He gives a pawn away, then another, but you don't take it and give yours away. The mistakes made there were much bigger than anything else that happened in the game, except for the brief moment in the endgame with d5?? Kc7??. Now, all of these things were quite simple tactics. I know you can understand these things, and certainly you must know that you could get better at it with practice. The strategy is much harder - what's a good plan for black after move 10? I'm not sure. I gave one idea, but this is much harder, more subtle. AND: even if your strategy is as good as Karpov's, if you drop pawns or fail to win dropped pawns, it is useless. Conversely, do you see how many simple mistakes this player 250 points above you makes? Believe me, they also do it 500 points higher. The conclusion then is: get better at tactics. It's no use at all to learn openings or endgame strategy when you make big basic tactical mistakes. There is a simple way to learn tactics: practice. Solve diagrams with pins, skewers, forks etc from puzzle books, but also try to get into tactical situations in every game. You might lose more at first, but since you would do it every game, you'd soon improve a lot. Then we get to my last point: the Caro Kann is a very bad opening for this. It is a very strategical opening, good for masters who play for a draw as black, but it gives all the tactical opportunities to white in most lines, if black misses something; and in other lines like this one it leads to very saltless positions where you don't know what you should do. I suggest you play ....e5 in answer to 1.e4, since it often leads to positions where both players have something clear to do. And learn the basics - tactics, and the fight for the centre, something else that was almost entirely absent from this game. This advice is a bit of a cliche, but the proof is in your game - the first 15 moves had no influence on the result at all, and weren't very exciting either. You learn nothing from that part. Then a part that was understandable for lower players, but where both of you showed you can improve a lot there, and then a hard endgame. Take up the Caro Kann again when you are close to master level. And too bad you didn't win it, you were winning a few times. And now it's time for bed. Success.

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