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examine
Usage: examine [<Player1> [<Player2> | <game_number>]]
_or_
examine b <Board> [<Category>]
Starts a game in examine mode where you can move the pieces for both sides,
take moves back, and analyze side variations.
PARAMETERS
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Player1: The name of the player you wish to examine.
Player2: The name of Player1's opponent.
game_number: The number for the history or journal game.
Board: A board type to start with, instead of the standard position.
Category: Some board types require a category, such as 'wild 5' or 'odds
rook'
QUICK TIP
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To quickly examine the last game you played, use "exl"
EXAMINING GAMES
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Depending on the situation, there are many different ways to use "examine".
No matter which you choose, the game will be started from its initial
position. You may use the shortcut "ex".
PLAYED GAMES
History Game ex player1 ## ## is either the number shown with the
"history" command, or can be a negative
number from -1 to -10. -1 would be the
last game played.
Your Last Game exl Examines the last game you played.
Your Stored Game ex player2 Your adjourned game against player2.
Any Stored Game ex player1 player2 Player1's adjourned game against player2.
Journal Game ex player1 %## Examine player1's journal game number ##.
Note, you must precede the number with a
'%'. You may also substitute a letter for
positions 1 through 26.
SCRATCH GAMES
Standard ex A standard board.
Variant ex b variant Any variant, such as suicide, or zhouse.
Other ex b board category There are many boards available, such as odds,
specific openings, uwild, and more. "help boards"
will show you all the posibilities.
SPECIAL SITUATIONS
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There are two more examine possibilites, but they are not covered by the
"examine" command.
o Use "bsetup" to start with a blank board and place pieces wherever you
want.
o Use "copygame <player1>" to examine the game that player1 is currently
playing.
EXAMINE COMMANDS
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Once you are in examine mode, there are a host of commands to help you.
forward #: Go forward # moves. If # isn't specified, go forward 1.
backward #: Go backward # moves. If # isn't specified, go backward 1.
revert: Go back to the main game line.
replay #: Automatically play out the game. # is the number of
seconds to wait between moves. Use "replay" by itself to
halt the replay.
commit: In scratch games, you need to "commit" your moves to
create a move list. Otherwise, the only move list command
that will work is "backward".
piece@ColumnRow: Drop a piece onto the specified square. For bughouse and
crazyhouse.
mexamine playerA: If 'playerA' is observing you, can make them an examiner
using "mexamine playerA".
wname Player_name: Change the name of the white player to 'Player_Name'.
Please see "help wname" for proper use.
bname Player_name: Change the name of the black player.
wclock hh:mm:ss: Change white's clock to hh:mm:ss or just mm:ss. Only works
for scratch games.
bclock hh:mm:ss: Change black's clock to hh:mm:ss or mm:ss. Scratch games
only.
pause: Pause a running clock during a scratch game.
unpause: Resume a paused clock.
unexamine: Stop examining the game.
EXAMPLE
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examine pgv -2
Examine pgv's next to last game.
examine pgv 22
Examine pgv's history game number 22
examine pgv
Examine your stored game against pgv
examine pgv MAd
Examine pgv's stored game against MAd
examine pgv %15
Examine pgv's journal game 15
examine b suicide
Start a suicide game from scratch
examine b openings albin_cg
Start a game in the albin counter-gambit
SEE ALSO
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alias allobservers backward bclock bname
boards bsetup bughouse commit copygame
forward games history journal kibitz
match mexamine observe replay stored
suicide_chess unexamine variables wclock whisper
who wname
AUTHORS
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Created: 2 January 1998 Friar
Last Modified: 14 November 2005 mhill
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